Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

40210 Posts in 3535 Topics- by 541 Members - Latest Member: ashleyTrusso81

September 10, 2010, 04:16:06 PM

Recent Posts

Recent Posts
Next Ride To Go?
by Blackhand1001
Today at 03:56:47 PM
2011 Season Passes Now On Sale!
by GADVwow
September 09, 2010, 10:36:10 PM
SFNE PTR
by B-mac
September 09, 2010, 06:29:08 PM
Labor Day Starring Matt & Clint (w/Special Guest Star Ken)
by AV Matt
September 09, 2010, 06:21:13 PM
Labor Day with Matt and Clint
by AV Matt
September 09, 2010, 06:18:35 PM
Quassy & Lake Compounce
by Bubba Z
September 09, 2010, 12:50:40 PM
Hey Chuck! You should look into this!!!
by ChuckR
September 09, 2010, 05:45:13 AM
And the change continues
by B-mac
September 08, 2010, 03:54:29 PM

Show More

ShoutBox

Latest 15 Shouts


Show last 50

Log in to shout!

Online Users: 15 Guests, 0 Users

Calendar

Community Calendar
September 2010
SuMoTuWeThFrSa
1234
567891011
12131415161718
19202122232425
2627282930

Birthdays

Holidays
Sep 22 - Autumnal Equinox

 
Great Adventure OutpostCoaster DraftThe Draft (Moderator: Steve)Coaster Draft Round 5!
Pages: 1 2 [3]   Go Down
Print
Warning: This topic is currently locked! Only admins and moderators can reply.
Author Topic: Coaster Draft Round 5!  (Read 1427 times)
0 Members and 1 Guest are viewing this topic.
dkny6363
Fly Me To The Moon 3-D
***

Spunk: 9
Offline Offline

Posts: 514



« Reply #50 on: March 18, 2010, 11:44:19 PM »

I considered taking Maverick this rd. I too was surprised it was still around. I was however more surprised Colossos was still around.

Maverick flirts with greatness. Those OTSR's are unreal bad on maverick. If it had lap bars, kept the 0-g roll, and did something better after the launch tunnel I think it could be a contender for #1 steel. The world needs a new great steel coaster. Anyone think 305 has a shot?
Logged

Millennium Force 44
Spinmeister
*

Spunk: 3
Offline Offline

Posts: 729


Coaster King


« Reply #51 on: March 19, 2010, 12:20:05 AM »

^not a chance. Especially considering it has OTSR. Millennium Force is still going to be better in my mind. Yes, Intimidator 305 may turn out to have more airtime and other aspects that I would want in one of my favorite steel coasters, but Millennium Force will always have a special place in my heart. To simplify my thoughts on Millennium Force, all I can say is that it is visually stunning, pure fun to ride, unlike any other coaster, and took coaster design to new levels when it opened back in 2000. It was also the only giga coaster in the entire world for an entire decade! Gotta love Millennium Force =)

BTW Matt, thanks for being nice about Maverick, it was good to hear some positives about an Intamin coaster from you  Tongue
Logged

kingdakafan
Flying Wave
**

Spunk: -7
Offline Offline

Posts: 427



« Reply #52 on: March 19, 2010, 10:45:31 AM »

What about the b&m intimidator? you think that has a shot at being the best?
Logged



Negative-G's are a necesarry drug!
Frissbeking
Global Moderator
Nitro
*****

Spunk: 13
Offline Offline

Posts: 1681


"The Grammar Hammer!"


WWW
« Reply #53 on: March 19, 2010, 12:01:50 PM »

Nope lol. It has a mid course break run.
Logged

AV Matt
Nitro
****

Spunk: 16
Offline Offline

Posts: 1558


Say it! SAY IT!!!


« Reply #54 on: March 19, 2010, 02:05:37 PM »

What Rob said. It has two pace killers actually. The awkward helix after the midcourse brake is the other one.

And it has trims on two of the big hills.

Goliath is still the best B&M hyper just for pacing, let alone its extra powerful airtime.
« Last Edit: March 19, 2010, 02:09:13 PM by AV Matt » Logged

I think my posts have regained HARD core status!
B-mac
Skull Mountain
**

Spunk: 19
Offline Offline

Posts: 968


open for advertising space (limited time only!)


« Reply #55 on: March 19, 2010, 02:42:38 PM »

Nitro is kind of like Intimidator though, it as a trim before the hammer head, it has a mid-course brake-run, just the big difference is that Nitro will have much better pacing since the mid-course brake run is never used.
Logged


I've really been on 96 since five of the roller coasters I've been on actually count as one. 100th credit planned to be either Voyage, Phantom, or Phoenix
WadeJ
Administrator
El Toro
*****

Spunk: 13
Offline Offline

Posts: 4113



WWW
« Reply #56 on: March 19, 2010, 03:37:12 PM »

Besides a quick scrape sound, have you ever actually felt the nitro trim slow down the train?  Seems to me that its usually doing next to nothing. I think our weather varies too much in NJ to slow it down anyway.
Logged
B-mac
Skull Mountain
**

Spunk: 19
Offline Offline

Posts: 968


open for advertising space (limited time only!)


« Reply #57 on: March 19, 2010, 03:51:01 PM »

I have heard the scrape, that trim was around ever since they moved the camera to the bottom of the first drop and it's done next to nothing since. The mcbr is about the same also, because it doesn't slow the train down much like other brake runs do.
Logged


I've really been on 96 since five of the roller coasters I've been on actually count as one. 100th credit planned to be either Voyage, Phantom, or Phoenix
Millennium Force 44
Spinmeister
*

Spunk: 3
Offline Offline

Posts: 729


Coaster King


« Reply #58 on: March 19, 2010, 04:17:04 PM »

Yea, you can hear the scrape, but you don't feel anything, which is great. I don't get why the more recent B&M hypers have a MCBR followed by a boring helix and one bunny hop. At least Diamondback has two fairly big bunny hops, a helix, and a splashdown after the MCBR.
Logged

kingdakafan
Flying Wave
**

Spunk: -7
Offline Offline

Posts: 427



« Reply #59 on: March 19, 2010, 04:20:51 PM »

ive never heard the scrape. thats prob cuz me and my friends are sceaming holy $#!% the whole way. Cheesy
Logged



Negative-G's are a necesarry drug!
dkny6363
Fly Me To The Moon 3-D
***

Spunk: 9
Offline Offline

Posts: 514



« Reply #60 on: March 19, 2010, 05:05:28 PM »

Carowinds Intimidator will likely be the better one... But KD's 305 Intimidator has a much higher ceiling for greatness. Won't be long now till we find out.
Logged

Steve
Administrator
El Toro
*****

Spunk: -9993
Offline Offline

Posts: 3402


KOVY!!!


« Reply #61 on: March 19, 2010, 06:58:34 PM »

Nitrorox picks shivering timbers at michigans adventure.
Logged



AV Matt
Nitro
****

Spunk: 16
Offline Offline

Posts: 1558


Say it! SAY IT!!!


« Reply #62 on: March 19, 2010, 08:19:11 PM »

Ah the greatest out & back before Voyage came along ( and Cedar Fair slacked on Timbers' maintenance).
Logged

I think my posts have regained HARD core status!
kingdakafan
Flying Wave
**

Spunk: -7
Offline Offline

Posts: 427



« Reply #63 on: March 20, 2010, 11:56:04 AM »

In case you havnt recognized my theme yet i pick...

Behemoth @ Canadas Wonderland
Logged



Negative-G's are a necesarry drug!
AV Matt
Nitro
****

Spunk: 16
Offline Offline

Posts: 1558


Say it! SAY IT!!!


« Reply #64 on: March 20, 2010, 01:29:54 PM »

Look at all of those trim brakes. Actually they don't kill the ride as much as the terrible ending does. Helixes are only good if they are taken with great speed and don't interrupt the flow of the ride. Nitro, Apollo and Goliath do it right. The other B&Ms just feel like "hey let's go in a circle just because we can".
Logged

I think my posts have regained HARD core status!
dkny6363
Fly Me To The Moon 3-D
***

Spunk: 9
Offline Offline

Posts: 514



« Reply #65 on: March 20, 2010, 03:52:29 PM »

The mid-course on this ride is essentially the ending of the ride. With one decent pop of air at the very end which can catch you off guard. Pre mid-course is awesome!
Logged

AV Matt
Nitro
****

Spunk: 16
Offline Offline

Posts: 1558


Say it! SAY IT!!!


« Reply #66 on: March 20, 2010, 04:50:16 PM »

If there was no midcourse there and the train dove into that double helix, it would be so much better. But that pause on the brake just ruins the pacing since it never builds up any excitement from that point on. Two train operation is really all you need for a coaster unless it's as long as The Beast. Adding a block brake just so you can have a third train that is lucky to boost capacity by 20% is just a waste. Make the ride more exciting and keep the trains from stacking on the final brake run by sticking to two trains, B&M.
Logged

I think my posts have regained HARD core status!
Millennium Force 44
Spinmeister
*

Spunk: 3
Offline Offline

Posts: 729


Coaster King


« Reply #67 on: March 20, 2010, 06:13:56 PM »

Behemoth is an awesome ride, and honestly I would rank it before Nitro if it weren't for the disappointing ending. The train also crawls into the final brakes in the back row, where on Nitro you still get a pop of air entering the brake run in the last row. Along with the Beast, Millennium Force is capable of running 3 trains without having a mid course break run. Did I mention I love Millennium Force?
Logged

AV Matt
Nitro
****

Spunk: 16
Offline Offline

Posts: 1558


Say it! SAY IT!!!


« Reply #68 on: March 20, 2010, 08:15:32 PM »

Beast has a midcourse brake, plus a second lift, so it basically has two midcourse brakes. MF doesn't need a midcourse brake, because it has a split load and unload station setup. I would love Behemoth if it had Nitro's second half, but a bad ending trumps a great beginning for me pretty much every time. B&M's seem to suffer from this problem quite often.
Logged

I think my posts have regained HARD core status!
dkny6363
Fly Me To The Moon 3-D
***

Spunk: 9
Offline Offline

Posts: 514



« Reply #69 on: March 21, 2010, 12:41:07 AM »

By the time behemoth hits that mid corse its already pwned nitro so hard it could just take a lazy left turn and mozy back to the station. Wink

I guess i'll have to go back to SFGA soon to try Nitro again. I must be missing something. If you sit front row on behemoth the final bunny hop gives huge air. Back is far better overall though.
Logged

AV Matt
Nitro
****

Spunk: 16
Offline Offline

Posts: 1558


Say it! SAY IT!!!


« Reply #70 on: March 21, 2010, 09:50:32 AM »

But that mozying at the end would spoil everything before.

The thing about Nitro is that it's extremely well paced for a coaster with a block brake, and it makes great use of the helix element. It's not as good in the airtime department as Behemoth, but it it has a great start, great middle and great ending, where as Behemoth starts off better then finishes horribly. If you could replace Behemoth's ending with Nitro's ending, you'd have one of the absolute best rides ever, perhaps the greatest steel coaster ever.
Logged

I think my posts have regained HARD core status!
B-mac
Skull Mountain
**

Spunk: 19
Offline Offline

Posts: 968


open for advertising space (limited time only!)


« Reply #71 on: March 21, 2010, 07:36:51 PM »

"hey let's go in a circle just because we can".

Famous Nascar quote from the 50's...
Logged


I've really been on 96 since five of the roller coasters I've been on actually count as one. 100th credit planned to be either Voyage, Phantom, or Phoenix
Warning: This topic is currently locked! Only admins and moderators can reply.
0 Members and 1 Guest are viewing this topic.
Pages: 1 2 [3]   Go Up
Print
Great Adventure OutpostCoaster DraftThe Draft (Moderator: Steve)Coaster Draft Round 5!

Jump to:  



Related Topics
Subject Started by Replies Views Last post
10 or 12 Round Draft?
The Draft
RobbW 3 542 Last post December 23, 2008, 04:47:28 PM
by RobbW
O9' Coaster Draft Rd. 7!
The Draft
RobbW 19 1518 Last post January 17, 2009, 04:53:22 PM
by coastermom
O9' Coaster Draft Rd. 8! « 1 2 »
The Draft
RobbW 49 3079 Last post January 29, 2009, 09:15:45 AM
by Bubba Z
Coaster Draft Round 3! « 1 2 »
The Draft
Steve 43 995 Last post February 28, 2010, 08:48:05 PM
by coastermom
Coaster Draft Round 4! « 1 2 3 »
The Draft
Steve 56 1195 Last post March 12, 2010, 07:49:05 PM
by dkny6363