Great Adventure Outpost
Industry => Industry News => Topic started by: dkny6363 on February 16, 2010, 06:54:33 PM
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Just thought I'd start it to save the shout box.
The Triple down first drop is sick. Whats the grey box at the top supposed to be?
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The grey box is a castle.
http://www.greatcoasters.com/?p=news&s=archive&id=6 (http://www.greatcoasters.com/?p=news&s=archive&id=6)
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(http://i47.tinypic.com/2mflr1x.jpg)
(http://i49.tinypic.com/2h2kryb.jpg)
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How long is it going to be?
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4,817 ft long
147 ft lift
131 ft twisting, triple-down fist drop
See the link above.
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That first drop is going to be legendary. A Castle.... HAAHAHAHA thats nuts. Anything to that turnaround before the "castle"? Kind of Great Bearish... but not really. If this coaster was in N.A. it would be Christmas morning right now.
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Will it have details inside of the castle? or will it just be a box and call it a castle?
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No idea. Looking forward to seeing more detail. Right now it looks kind of cool but not all that thrilling to me. Hard to judge what it's gonna be like.
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Evidently the castle is a "fly-by" So i'm guessing you whip through it, not gradually cruise up to the drop.
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Well based on the decent from the lift, I'd estimate about 15-20mph at most through the castle.
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It's awesome seeing some of these American manufacturers doing some major business overseas!
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ya i am pumped for this but ill probobly never get over there
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Some better images on Amusement Today
http://www.amusementtoday.com/image/Feb2010/GCI-China01.gif (http://www.amusementtoday.com/image/Feb2010/GCI-China01.gif)
http://www.amusementtoday.com/image/Feb2010/GCI-China02.gif (http://www.amusementtoday.com/image/Feb2010/GCI-China02.gif)
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I want a blueprint for this castle.
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And I want a trimless B&M hyper with killer airtime and great pacing to the end.
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You might want to be a bit more specific. Otherwise, the way things are going, you will get it.
In China.
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I want a pony...
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http://www.themeparkreview.com/forum/files/31831_400794364094_23030364094_4041592_2206082_n.jpg (http://www.themeparkreview.com/forum/files/31831_400794364094_23030364094_4041592_2206082_n.jpg)
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Nice to see the castle isn't just a box. ;)
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Lol it looks like a haunted mansion to me
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here's a link to the GCI coaster @ knight valley... looks pretty cool.
http://www.youtube.com/watch?v=ElBKraeyqjs#noexternalembed (http://www.youtube.com/watch?v=ElBKraeyqjs#noexternalembed)
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looks awesome... seems to have a lot of speed at the end, not sure it that is just the way it looks in the simulation or if it will really end with all that speed
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I just wish that they could've thrown a godd bunny hill in some areas for a little pop of air-time, some of the drawn out turns will be perfect for those types of hills.
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Drawn out and graceful curves is GCI's style. Easier to maintain. ;)
Looks fun, but no big drops, and it ends with a long, boring turn onto the brakes just like Prowler and far too many other coasters. Every coaster should hit the brakes with a slammin' airtime hill IMO.
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Drawn out and graceful curves is GCI's style. Easier to maintain. ;)
Looks fun, but no big drops, and it ends with a long, boring turn onto the brakes just like Prowler and far too many other coasters. Every coaster should hit the brakes with a slammin' airtime hill IMO.
Like Phantom's Revenge??
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Yes, but I'm thinking more like the final hill on Superman SFA and Darien Lake. When the track flattens out at the top of the hill (like Phantom), the back of the train is slowed down too much by the time it crests the hill so it doesn't get any kick. The the peak of the hill should be elevated above the brake run and dip down onto the brakes to give the whole train a chance to "pop"! Several classic woodies feature this kind of element (like Screamin' Eagles and Great American Scream Machine to name a couple). It doesn't have to be a big hill like on the SROS coasters. Just enough to lift the train.
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Apollo's chariot does it somewhat right, so does nitro... el toro is an example of a train that ends weak because it doesn't have much kick after all the zig zags and the fact that the last hill is just a nice little crest over RT.
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But they still just meet up with the brake run instead of slamming down on the brake run which is more exciting. Little things like that are the icing on the cake for me. Never understood why more coasters aren't designed that way. It's an easy way to put an exclamation point on the end of a ride. Far too many coasters just give up and end.